The original Dishonored came out of left field. A cool first person stealth game in the style of Thief that featured a unique Victorian-whale oil setting (whalepunk?). the game was a triumph of good stealth mechanics and practical supernatural powers.
A sequel was unnessiarry but eagerly anticipated. Players loved exploring Dunwall as Corvo; the masked assassin framed for his lover and Empresses's murder. Taking an exciting, if predictable story and putting the player into the thick of it Dishonored redefined what liner stealth and storytelling could do.
The sequel does what a good sequel should do. Provide more of what was good while dropping what didn't work. This time it's been 15 years since the last game. Emily is all grown up and the Empress now. On the anniversary of her mothers murder a woman appears claiming to her aunt and Backed by a shady Duke (who brings new enemies for the game) appears to usurp the throne. the player decides here who they're going to play as.
It's an interesting choice but having the two characters (and they're unique perspective on the unfolding plot) available feels like an fitting next step for the series. The game had a good and bad ending the first time around so why not expand on this in the sequel.
The game is then the same first person stealth affair as last time. You sneak around stabbing/choking out guards, nicking anything of value, and doing the occasional side quest. There are runes and bone charms to find along with colorful characters to meet.
Levels are largely the same as before. There's a hub location from which you head out to an area with a target in mind. You move through a bit of town before coming to an area unique to your target.
Some of the mechanics are improved. If you get spotted sneaking around and get forced into combat you can parry into a sleeper hold and keep your kill count at zero. New powers are fun and the levels are playgrounds for them.
Thankfully the plague aesthetic has been largely dropped. Many levels take place during daylight hours and though there are blood flies occupying the same role, it's not the focus. Instead of a hindrance they provide additional challenge and a mechanic for dealing with enemies.
Importantly the game still lets you decide wether or not to kill not only target characters but any enemies. Deus Ex is the closest comparison that had a no-kill route but in Dishonored it was a central theme in the narrative, perhaps more so this time. Emily will comment on things as she sees them and her response reflects the amount of chaos your gameplay has caused.
All said, it is more of the same. Some of the problems persist from the original such as the blinking(called far reach now) getting you where you want to go correctly. additionally, some of the other powers seem weaker than I remember. The new mechanic of setting alarms for noises to draw guards is largely useless.
The good:
-the no-kill route is easier
-first person stealth is challenging and fun.
The bad:
-Some of same problems persist
-the alarms mechanic is useless
Dishonored 2 has the mechanics of DLC on the surface, but even a shallow dive into it reveals a game that has expanded on nearly every concept from the original. It was a real joy to play through Dishonored 2 and with multiple endings I'll be playing through it again, and not just for the achievements.
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