Skip to main content

Better Late Than Never Review: Metal Gear Solid V: The Phantom Pain



Well it should surprise no one that we're tackling this game now. After looking at Ground Zeroes a few weeks back it wouldn't due to go and play anything else next. This game takes off from where Ground Zeroes left off and continues in the same style. That means plenty of stealth, cutscenes, and well, more stealth. 

So spoilers if you haven't played Ground Zeroes. These games only work together. I already told you to play the other one. 

After the attack on Mother Base Big Boss has been in a coma for nine years. When he awakes in 1984 in a hospital he's lost his left arm and is being hunted by more than just conventional enemies. Ocelot brings him to Afghanistan, currently in the middle of its war with the Soviet Union, where Miller is rebuilding the Dimond Dogs. 

What follows is a combination of stealth, action, and base building. As Big Boss your primary objective is to rebuild Mother Base and take revenge on whoever attacked you. To this end you take missions in Afghanistan as a mercenary company that usually have you sneaking around Soviet camps and forts. 

Stealth is the name of the game and while you can pursue more direct approaches they are both more difficult and less fun than sneaking up on someone and interrogating them before you choke them out. 

You are also tasked to rebuild Mother Base and the Diamond Dogs.  The base building is fairly straightforward. You select which soldiers are in which unit and then upgrade base platforms as you have resources. It gets tedious when you have start trying to micro-manage the people into the best possible combination of their skills. 

This does lead to one of the neatest parts of the game. The futon recovery system. One of the main ways to get new soldiers for Mother Base is to literally kidnap them from the battlefield via futon balloon. It seems strange but it works well to merge the base building and stealth segments by giving you a reason to scope out Soviet checkpoints spread throughout the map for soldiers to kidnap and convert. 

In a game this polished the bad stuff does stand out a bit. The game tends to offer the 'chicken hat' easy mode after only two deaths, regardless of how you died. This is particularly annoying when your dying from an action rather than stealth segment. For a game that works being so grounded there are a lot of supernatural segments. Though not bad exactly, their inclusion seems strange. Finally the controls are a bit wonky at times, but I'll chock that up to me being new to the series. 

The good:
-tough but rewarding stealth mechanics
-the futon system!

The bad:
-the occasional supernatural elements are jarring
-no I don't want to equip the fucking chicken hat. 

MGSV is an impressive game. I didn't want to harp on it again since I already talked about the use of this medium as a way to tell a story in the Ground Zeroes review but it's another of its strengths. I enjoyed playing this game a great deal. It was long and at times strange but good. 

Comments

Popular posts from this blog

The End

Today we end things on Breweriesandgames! in much the same way that we began, with a post whose first draft started in the notes app of my phone.  Our last post a year and a half after we began. Before I get into the meat of  things here’s your to-long, didn’t-read. We’re closing up.  This may not come as a surprise to longtime readers as it’s no secret that posts have been few and far between lately. To say nothing of having missed several important dates. Consistency is an important part of content creation and we haven’t been meeting the goals we set for ourselves. These also aren’t the only goals that aren’t being met.  I have a number of responsibilities, like anyone, and those have only grown in the past year and a half.  While I’ve never considered my obligations here any less important than other writing obligations, they do need to take a back seat to some of practical obligations in my life. In dividing my time, all parts have suffered. It’s n...

Bonus DLC Review: Assassins Creed Syndicate: Jack the Ripper

This DLC does what all good additional content for a game should do; add new features while expanding on the setting. The game is fun and probably the best way to tell a side story in the Assassins Creed universe.  It's now 1888 and Evie has been called back from India to London. The city is gripped in terror due to the vicious murders by 'Jack the Ripper'. Jacob has also gone missing so it's up to Evie to save the city and her twin.  Narratively the game switches between Evie and Jack (the Ripper) as the former is investigating and hunting down the latter. As Evie your not only trying to stop the Ripper but save your brother and the Assassin Order itself which is at risk of exposure by the Ripper. I don't want to get further into the plot for fear of spoilers.  Functionally, you spend most of the game as Evie and all side missions are hers.  You have only two neighborhoods to explore this time, all with a bunch of things to find. The game world i...

Brewery Review: Gordon Biersch SLC

A brewery in an airport!?  What a scandal. Or at least it would have been once. Breweries are everywhere else these days, and some airlines offer craft brews in-flight. So why not have one at an airport, even if it's in a limited capacity. This week we went through the Salt Lake International Airport and saw an old friend. Flagship: multiple Kids: yes Dogs: airport rules Do they brew there: no Food: full menu Has guest taps: yes Events: no Outside seating: no Wifi: yes We've talked about Gorden Biersch before so I'm going to highlight what this place does different. The place is spacious, for an airport at least, and has the usual seating.  Booths and tables encircle a sizable bar.  Being in a busy airport GB was crowded both times I visited.  The whole place sits raised above the security checkpoint with a great view of the nearby mountains the other way.  Now for this next part we need to do a little background. Salt Lake City is in Utah, ...